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Sunday, October 11, 2026
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Three Pokémon Games That Didn't Get the Appreciation They Deserved

Following a vision of world peace courtesy of Pokémon Go, it's beyond doubt that the monster collecting franchise is about as popular video games in existence. Pikachu is just as famous as Disney's mascot, perhaps even more. The persistent frenzy surrounding card prices guarantees almost daily Pokémon news stories. It would be hard-pressed to find a pocket monster game that failed to move at least a few million copies. Even, fan-made Pokémon games go viral annually.

Yet despite that ubiquity and fame, there are still Pokémon games that are totally overlooked. These represent titles that didn't get their fair shake, or were overshadowed by the excitement of the mainline series. These are Pokémon games released on doomed consoles or services, or were early forays onto new mediums. Frequently, they are Pokémon games that might have flourished if they had received sequels or modern remakes. Considering these factors, we won't be offering yet another reminder for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.

Still, these might be these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Well,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, agreed?

Pokémon Ranch: The Relaxed Forerunner

Too many Pokémon games focus on the battling aspect of the series, and far too few of them highlight the ordinary aspects that would come with owning a pet. Admittedly, modern titles include small features like these in modern games—you can pet, and feed your monsters in camps. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is best seen as the antecedent to Pokemon Home; that is, as a storage system to hold monsters from different games. Reviews from its launch said Ranch was a bad if not outright hideous game. I'm not here to dispute these notions, but it compels me to say Ranch might be the closest we've come to a slice-of-life Pokémon game.

True to its title, the game takes place on a ranch where your personal Miis—get this—just relax with your Pokémon pals. The activities with Pokémon were simple, and a significant part of the appeal was observing what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of coexisting with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its complete potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzle game as it is a life sim.

Ranch was released well before Stardew Valley kicked off the lasting craze of cozy games. It was before the proliferation of passive games, and the Let's Play normalization of viewing games you aren't playing. Many never understood that Ranch's concept to observe your critters as much as you interact with them didn't mask a lack of substance. In actuality, Ranch's attention to detail was so extraordinary, a live stream dedicated to broadcasting the game 24/7. The streamer who operates the channel states that, after nearly two decades of experiencing the game, he still has not encountered all that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.

Pokémon Duel: The Tactical Tabletop Game Gone

Did you know that Pokémon once had an licensed board game with action figures? Pokémon Duel was the 2016 attempt to adapt the tabletop experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of free-to-play phone games. Duel had the trappings of a gacha title where players could spend for advantage—and there was incentive to do so, given the slow progression for new figures.

These questionable mechanics masked a tragic reality: Pokémon Duel was an superb tactical game with Duel anymore. "I can’t express how much I loved and miss this game," one YouTube comment states, years after Duel's servers were pulled. "Truly I think this game was superior to TCG Pocket in terms of complexity, approachability, game design, and content in general," a user wrote. "I truly believe if it came out now people would be engaging with it more than GO and Pocket together."

Regrettably, Duel's initial launch was marred by server issues. Bugs, alongside Duel's predatory monetization model, gave people little reason to come back. Should a revival occur, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unusual game board made for a fantastic tactical experience for the few folks who played Duel, but that board is also a intimidating visual mess.

Pokemon: Magikarp Jump: The Absurd Gem

Screenshot from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a concept so silly, it was bordering on shitpost. And when we're dealing with a franchise where trainers go out with a full belt of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is charged with raising the best possible version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to wait before they can train their Magikarp further. But it is evident throughout the experience that the developers loved and understood the community love around Magikarp.

Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was as likely to improve as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a diverse range of the same species of monster. It's understood it's not feasible for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly sophisticated or deep game, but the seeds of brilliance were there. Witty events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when Game of the Year season rolls around.


Given dozens of mainline entries and spin-offs, it's probable that I didn't mention that particular Pokémon game you absolutely adore but contend that not nearly enough people played. It's acknowledged that some people look back on games like Pokemon Ranger or Pokémon Pinball with affection despite argu

The writer

Patricia Baker

A tech journalist with over a decade of experience covering consumer electronics and digital trends across Scandinavia.

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